The Second and Third Tribulation

This is the 15th session of the Ghosts of Saltmarsh campaign and overall 22nd session for The Albatross Pirates.

After having completed the first tribulation the party goes forward in the dungeon. On the next door there is a portrait of a bridge leading into darkness. Through the door there is a tunnel leading into darkness. The party travels for hours before heading into an opening. It goes into a pathway filled with gravel. The party continues forward for a few hours until Morgan sees a bridge. Toof goes forward to check out the bridge and he walks off the edge. He grabs onto the bridge ropes and does not fall into the darkness. Toof shoots his grappling gun towards where the end of the bridge would be and it hits nothing. There is a dead lizard-person leaning against a pillar holding a square stone. There is a bunch of holes in front of the bridge that have arrows pointing towards one another. Parallel to the dead body there is a row of 21 different stone pillars with rocks. Morgan notices the body has a circular hole in the back of his head as if something pierced him. Morgan uses detect magic and notices that the stones have numbers. The stones must be placed into a corresponding hole. If a stone is wrong a bell will toll. The number of tolls increases by one each time the party gets it wrong and an effect happens. The first time Bilji places and nothing happens, the second time Hal catches on fire, and the third time Raven get hit with a ghost scythe. The party uses Raven as a guinea pig to test the stones. The fourth time the stone is rejected as Raven puts it in and a flame strike comes down. Bilji puts down the fifth and the stone is rejected as he is hit by falling rocks. Raven clicks in the sixth rock and it sticks. Raven puts the seventh rock down and shrinks to gnome size. Raven puts the eighth rock down and a large ball of metal falls on her head. Raven puts down the ninth rock and it is rejected as the floor turns to lava under her burning her legs as she narrowly escapes. Raven has an afterlife crisis. The party is finally able to solve the puzzle. Felix notices the trick was to use the number of letters in each number to determine the next number. As the puzzle is finished a new bridge materializes. The party rests and everyone can sleep properly except Morgan and Bilji.

The party goes across the bridge and goes to a door that says third tribulation. There is a symbol with two people holding hands with ropes around their neck. The new room lights up and there is no darkness. The room is wooden containing furniture and chandeliers. A very homely place. Toof goes toward the exit door and hits something that hurts him. He sees another Toof. The party sees mirror images of themselves. The mirror is perfect across the room. Bilji warps to the other side of the room and exchanges places with his mirror counterpart. The door is closed on the other side and Bilji warps back. Felix suggest that falling asleep may result in the nightmare trial and Morgans clone licks her lips. Morgan goes to a higher point and notices the chandelier on their side is held up by a rope while the party's side is held up by chains. They plan to burn the chain and in turn the mirror party will burn the rope. Morgan burns the chain and the mirror clone does the same giving Morgan a concerned look. Morgan goes under the chandelier and the other party is TPK. The third tribulation is done. A depiction of thousand teeth is on the next door as the part prepares to enter.

The MVP of this session is Raven for suffering