The Winter's Eight

The Winter's Eight is the current strongest group of adventurers during the year 1485 DR. The group was originally created to investigate their group kidnapping, and stop the evils within Neverwinter. However, they would expand their efforts eventually to all of Faerûn. The names comes from the combination of their origins in Neverwinter as well as the number of members at a single time. They would not decide on a name until entering the Ruby Phoenix Tournament.

Location
The original location of The Winter's Eight headquarters was within Neverwinter, on an estate granted to them by Talros Greystone. This would be where the group would head their expeditions and adventures from for a majority of their career. After successfully repelling Iymrith and returning balance to the Giants, they would move to the Eye of the All-Father in order to build an Embassy there.

The Eye is currently equipped with many different buildings that have slowly been put into place there. These include things such as a Barracks, Treasury, Libraries, Craftsman stations, and their own mining system. The keep holds fifty soldiers to protect it, along with a handful of Storm Giants that were granted to them by King Hekaton to provide protection during Giant gatherings. Following the destruction of Neverwinter and the convergence of the Planes, the Eye would also come to hold many refugees that have come from the outlying towns.

Entering Blacklake

 * Escaping the Sewers
 * Exploring Neverwinter
 * Joining the City Watch
 * Arrival into Blacklake
 * Tracking of Rumors
 * Ascending the Mansion
 * Vs Lord Demidicus Umberhaven

Journey into Mount Hotenow

 * Meeting with the Arch Paladin
 * Exploring Neverwinter Wood
 * Descent into Hotenow
 * Vs Hakrik

North to Icewind Dale

 * The Giant's Trove
 * Defending Bryn Shander
 * Travel across the north
 * Siege of Fireshear

Waterdeep and the Savage Frontier

 * The Forgotten Crypt
 * The City of Splendors
 * Reclaiming an old friend
 * Travel North to the Spine of the World

Eye of the All-Father

 * Mountains and Nilbogs
 * Tribal Encounters
 * Trial of the All-Father
 * Guidance of the Oracle
 * Vs Iymrith [Round 1]
 * Airship of the Dragon Worshipers

The Ruby Phoenix Tournament

 * Meeting with the Lord's Alliance
 * Journey to Parnast
 * The Tournament
 * Vs the Sisters Wu
 * Audience with Countess Sansuri
 * Opening Pandora's Box
 * Stealing the Conch

The Maelstrom

 * Teleporting to the Maelstrom
 * The Three Princesses
 * Vs Iymrith [Round 2]
 * Infultrating the Gambling House
 * Rescuing King Hekaton

Confronting Iymrith

 * Forging an Alliance of Giants
 * Vs Iymrith [Round 3]
 * Festival of Peace

A Year of Peace

 * Markets of Waterdeep
 * Ruins of the Cloud Giants
 * Secrets of Amaunator
 * Creating an Embassy

The Convergence

 * Destruction of Neverwinter
 * Returning to Waterdeep
 * Giving Aid to the Harper Alliance
 * Travelling across the Ocean

Plane of Water

 * Exploring Icy Cliffs
 * Arrival in Vialesk
 * Training for Ordeals
 * Fending off the Aboleths
 * Vs Ral'duun, the Mithral Behemoth
 * The Queen of Undines

Underdark and the Dreamscape

 * Waterdeep is Occupied
 * Aquiring a Guide
 * Venturing through the Underdark
 * A Great Wall of Colour
 * Traversing the Dreamscape
 * Trials of the Witch
 * Vs Zyra, Breanna, and the Boneholder