Odd Jobs

This is the 18th session of the Ghosts of Saltmarsh campaign and overall 25th session for The Albatross Pirates.

After talking with the ever-eager free labour teenagers the crew heads into Waterdeep. Toof wants to get his horse but the deed is super illegible. The crew goes to their property that they had since before Felix joined. Since it's still light out the crew leaves Raven behind as they go to the house. Bilji checks for his keys and he prays to god he has it. God is merciful and Bilji finds his keys. The house is furnished with quality over quantity, not in line with the Albatross Sailor ideals. Felix plans to go to the bank tomorrow. Him and Bilji discuss about flipping the property and bicker a bit about how a house will not follow Bilji to the afterlife.

In the morning they head to Vision INC. Along the way they stop to the bank and exchange many coins. They arrive at Vision INC in front of the giant brick tower. They speak with Miss Enoshima in an awkward exchange. They hear about the two available jobs. One of them is to find a missing ship and salvage its cargo for the merchant prince Oberic Alberin. The other is about an odd island. Someone is looking to commandeer the island from the clerics who live there. Finch lets Bilji know that Allura is spying on them. The crew decides to take both jobs. They are informed they will be paid on location. The crew takes a day to do shopping. Felix handles Ravens individual shopping. He gets her armour repaired and will have to wait until tomorrow to pick it up. He also visits a coffin shop and ends up accidentally insulting the (most likely) vampire owner. He ends up buying the upgraded foldable coffin for her comfort. Hal gathers materials. Bilji handles the ship and repairs. Morgan and Toof try to find Kilamanjaro and with little success they decide to visit Morgan’s mom. Morgan gives her mom 1000 gold.

When they return to their house the children from before come to join the crew. They are all different classes and races, a good mix. The ship will take 2 days and they have downtime to go do their own things. Raven, Bilji, Felix, and Vasnyl go to do odd jobs. Toof finds his horse and attempt to tame a new one. It does not go the best. Hal makes a robot monkey and two wands. Morgan retrained her skills.

Bilji debates what the crew should do next. He wants to do something of the crews own free will rather than "for the man". They decide to go and do treasure island. They head back to Saltmarsh where he buys a dock for their ship. Raven beats the children... sorry trains them. Bilji and a few others head to the guild to ask about the old material quest. One of the materials was brought to the guild but two more were requested. A tendril from a shambling mound and wood from a shipwreck. The crew heads to the Hoolmarshes.

Toof gets MVP for his losing in a test of will against a horse.