Destruction of the Sea Ghost

This is the 11th session of the Ghosts of Saltmarsh campaign and overall 18th session for The Albatross Pirates.

The two guard volunteers join the Albatross Sailors. To interact with the smugglers the crew plans to have Piggy be the face of the crew in order to seem less suspicious. Vasnyl's mom or dad sends something that essentially theatens to beat his ass if he goes into too much danger. Vasnyl's mom is apparently hunting Vasnyl and by extension, the crew. (I didn’t really understand what was going on here :P) The crew plans to go to the house again to signal the smugglers. The crew sails along the coast towards the house with a few rough patches. The crew splits up into two groups in the house. Groups are upper (Vasnyl, Felix, Morgan, Guards) and lower (Rest). Vasnyl falls through the floor. Felix and Morgan find a window with scratch marks as if it was opened and closed a lot. There is a room that seems to have someone bound previously. The house holds nothing anymore as it is assumed the Loyalist faction cleared everything in it. Toof and Felix go to the boat to get the signalling book and share interesting conversations on the philosophy and ethics of krumping. The crew goes upstairs, and a ship gives the signal to ask if it's safe. The crew responds with their lantern to say everything is safe. The other ship signals that they are ready to unload, come to the ship.

Captain Bilji decides to go out on his own with Felix in the rowboat to convince the enemy that he is undermanned and needs assistance to bring the cargo. He boards the ship and Felix chills in the rowboat. The ships captain has a really cool pirate hat. Bilji bluffs his way through the conversation beautifully convincing them the hideout was attacked and they need help. Felix nearly gets them caught out as the captain shines a light on him. Bilji convinces the captain that some men must help them. Bjorn and Morne come with Bilji and Felix. Quite an awkward exchange on the way back. Raven dominates Bjorn and Felix grapples Morne. The captains name is Siggurd Snakeyes with his first mate Plun Katade. Hal is able to convince Morne to join the crew for now and pays him 20 gold. Everyone heads back to the ship.

Once they actually bring the ship around the house is burning and the enemy ship is gone. The crew begins to give chase in the direction they think the ship may have gone. They go into a right or left dilemma and go to the wrong side but due to his masterful skills Bilji is able to reorient the ship and continue the chase. The enemy ship turns, and combat begins. Finch fireballs the enemy ship and the enemy captain and his first mate female gnome teleport away. Everyone rushes to save what they can of the ship. Felix tries to focus on taking the sail while Toof, Morgan, and Bilji search the ship for prisoners and loot. Morgan saves a prisoner, Toof and Bilji grabs weapons and treasure. Felix barely manages to unravel the sail in time as his rat Sapper runs across the top and helps him undo the other side. Bilji makes it back as Morgan assists him using her man overboard skill. Felix gets it undone and in a second makes a decision to jump for the ship and misses falling into the water. He's able to swim towards the boat and Morgan throws a rope using the man overboard skill to help him up which everyone helps heave.

The prisoner is a sea elf. At this point the session ends as the crew decides what to do next having successfully taken down the Sea Ghost, as they were requested to.

MVP of this session is Bilji for his expert diplomacy and bluff rolls on the Sea Ghost